GameLabs Ltd. A gaming agency.

Games you learn in under a minute.
Fun from the first second.

We build small, sharp games with one rule: if a new player is not having fun within sixty seconds, the game is not finished. No tutorials. No menus to fight through. Pick it up, play, want another round.

First title: STIX Duel. A stickman fighter with real frame data and slow-mo knockouts.

Our games

Small games. Big feel.

STIX Duel gameplay: two marker-drawn stick figures squaring up on a dark ring

Game 01. Available now

STIX Duel

Stickman fighting game. Learn it in a minute, master the timing for weeks.

Six techniques, one block, and a deterministic 60 Hz fighting engine underneath. Every knockout ends in slow motion and becomes a 10-second clip you can share with one tap. Belt ladder from white to black. Drawn like a marker sketch, animated like a film.

  • Tap to jab
  • Swipe to strike
  • Two fingers to block
  • Slow-mo KO clips
  • Belt progression
02

Untitled reflex game

One thumb, one second, one score to beat. In prototype.

In the lab
03

Untitled two-player game

Same phone, two players, best of three. Concept stage.

In the lab
04

Your game here

We also build instant-fun games for brands, events and partners.

Talk to us

How we make games

The 60-second rule

Every GameLabs title has to pass the same test before it ships. Hand the phone to someone who has never seen the game. Start a stopwatch.

  1. 0:00

    They understand it without reading

    The first screen is the game. No tutorial, no sign-up wall, no settings. The controls are the obvious thing to do with a thumb.

  2. 0:20

    Something satisfying happens

    A hit lands, a score pops, a knockout plays in slow motion. We spend most of our time on this moment: hit-stop, shake, sound, timing.

  3. 0:45

    They lose, and know why

    Fair systems only. Deterministic simulation, readable wind-ups, no hidden dice. Losing should feel like a lesson, not a robbery.

  4. 0:60

    They press Rematch

    If they hand the phone back instead, we go back to the lab. That is the whole test, and it is the only one that matters.

The studio

A lab, not a factory.

GameLabs Ltd is a small gaming agency run by Michael Hensel. We prototype fast, playtest on real phones, cut everything that does not make the game feel better, and ship. The engine work is serious. The games are not.

We started in 2021 as a gaming research house. Today the research goes into one question: what makes a game feel good in the first minute, and how do we make that repeatable.

  • Feel first. Frame data, hit-stop and 60 fps before features.
  • Honest visuals. Every screenshot is real gameplay.
  • Fair by design. No pay-to-win, no hidden odds. Cosmetics and progression only.
  • Ship small. One mode that feels great beats ten that do not.

Work with us

Need an instant-fun game for your brand, event or product?

We build playable prototypes in weeks, not quarters. Tell us the audience and the moment, and we will tell you what we would build.

contact@gamelabs.ltd